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	<title>Comments on: How GoldenEye Was Made</title>
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	<link>http://www.nicholasroussos.com/general/how-goldeneye-was-made/</link>
	<description>I like to see my name in hyperlinks.</description>
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		<title>By: Brian Davis</title>
		<link>http://www.nicholasroussos.com/general/how-goldeneye-was-made/comment-page-1/#comment-1846</link>
		<dc:creator>Brian Davis</dc:creator>
		<pubDate>Thu, 22 Jun 2006 21:34:00 +0000</pubDate>
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		<description>Sounds similar to the concept that Valve Software used when designing maps for Half-life 2. They went a step further, however, and had their mappers build maps without applying any textures to any surfaces. Their key focus was on gameplay rather than looks. Later, texture artists came in and textured everything in the maps. the result was one of the most (if not the) beautiful PC games ever created.&lt;br/&gt;&lt;br/&gt;Huzzah, Nick? :)</description>
		<content:encoded><![CDATA[<p>Sounds similar to the concept that Valve Software used when designing maps for Half-life 2. They went a step further, however, and had their mappers build maps without applying any textures to any surfaces. Their key focus was on gameplay rather than looks. Later, texture artists came in and textured everything in the maps. the result was one of the most (if not the) beautiful PC games ever created.</p>
<p>Huzzah, Nick? <img src='http://www.nicholasroussos.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Blake</title>
		<link>http://www.nicholasroussos.com/general/how-goldeneye-was-made/comment-page-1/#comment-1845</link>
		<dc:creator>Blake</dc:creator>
		<pubDate>Thu, 22 Jun 2006 19:27:00 +0000</pubDate>
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		<description>you should cross-post this on Infendo, Nic!</description>
		<content:encoded><![CDATA[<p>you should cross-post this on Infendo, Nic!</p>
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